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Released one year ago
Please remember to
after upgrading Fuse.
Resizeanimators now requires that
Vector) are specified. It previously assumed those values were
1which is a defect, and was not intended to work. The default is 0 meaning the transform will have no effect.
<Move RelativeTo="LayoutChange"/> <Resize RelativeTo="LayoutChange"/>
<Move RelativeTo="LayoutChange" Vector="1"/> <Resize RelativeTo="LayoutChange" Vector="1"/>
This is to facilitate values other than
1 during layout transitions (for example, to animate X and Y independently).
IResizeMode.GetSizeChangehas new parameters, expressed as a base size and delta instead of old and new size.
Node.IsRootedhas a new meaning now. It becomes
trueonly after the
OnRootedfunction is called on the Node. This is most likely what code meant when checking this status, thus no change is anticipated to be necessary.
Fuse.iOShas been restructured for clarity. Native views are now in the
Fuse.iOS.NativeViewsnamespace and leaf implementations are in the
Fuse.iOS.Controlspackages, where the names match the Fuse control of the same name.
Uno.GraphicsContextis deprecated and should no longer be used. Use only
DrawContextto retain a consistent GL state.
GLViewportPixelSizeto better reflect what it is -- as it is not the same as the IViewport.PixelSize in all situations. You should avoid using the
GLVuiewportPixelSize, it usually isn't the value actually wanted.