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Released one year ago
Please remember to
after upgrading Fuse.
Fuse.Controls.GraphicsView.Backgroundhas been removed entirely in favor of simply using
All controls (panels, shapes, text etc.) as well as
Stroke now have a general purpose
Color property, which is of type
float4. This property controls the main color of the object. For a
Panel it corresponds to
Background. For a
Shape, it corresponds to
The main benefit of this property (beyond just being a nicer and more consistent name), is that
Color as it is a
float4 can be animated using
<Change something.Color=.., while
Brush cannot (as they are brushes).
We reccommending changing all uses of
Color when you only want to assign a static color. All examples and docs are updated to reflect this.
A number of Roboto fonts were removed to avoid unnecessary bloat. In order to use them in your projects you can simply add them as globals yourself, as described here.
ColumnLayout.ColumnSizethat allows a dynamic
ColumnCountbased on the availabe size
Attractornow better works with 2-way bindable values (something else can modify the target value that is also used in an attractor)
Resizeallowing resizing to the size of another element
CancelGesturesaction can be used to do this.
Cancelledargument is added to
Node.BeginInteraction. Behaviours must support this is they support interaction.
Timelineis now off by default at progress 0, use
OnAtZero="true"to force it to be on at progress=0. This setting is actually uncommon, and should only be used if you're certain it is applicable (when the animators don't have a rest state)
Pulseshould no longer be used on a
WhileTruetrigger and will trigger deprecation warnings. Use a
Timelineinstead if you need
PulseForwardthat plays a
Timelineto the end and then deactivates it
PulseBackwardthat plays a
Timelineto from the end to the start
finallyblock in a
try-finallystatement was not run if the