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Released one year ago
Please remember to
after upgrading Fuse.
fuse install androidagain if you happens to have problems with android play libraries.
LoadHtmlnow takes an
<HTML>node for inline HTML like the
HitTestOpacityThresholdhas also been removed. To make an item non-hittable use one of the alternatives:
For example, if you had a a trigger like this:
<EnteringAnimation> <Change Myself.Opacity="0"/> </EnteringAnimation>
And relied on it becoming unhittable, you must now explicitly disable it and/or make it truly invisible:
<EnteringAnimation> <Change Myself.Opacity="0"/> <Change Myself.Visibility="Hidden"/> <Change Myself.IsEnabled="false"/> </EnteringAnimation>
Setting things invisible and disabled also enables some performance gain in the application.
LimitWidthare now style properties of
Elementdirectly, not attached properties. If you referred to them with the
LimitBoxSizingprefix drop that from the UX files. In Uno the style properties are inside
Pointsto be consistent with other unit based notations. You must add a % to the value if this is what was expected
Valueproperty was null has been fixed.
Element-caching that occurred when the element-tree was changed has been fixed. This problem was especially noticeable when preview window was moved between two screens with different scaling factors as reported here MacBook Retina with external Screen: moving Preview doesn't work
.unoprojcontains a space, you might not be able to build for Android