Social media example

Here we combine several different UX and JavaScript features to create a more involved app screen.

This app screen shows how to:

  • Summon and dismiss the side menu using a Clicked-event and an EdgeNavigator
  • Move the main client area in response to the sidebar coming on screen
  • Animate the side menu icon, turning a familiar "hamburger"-menu icon into a "cross" dismiss-icon using Translation-, Rotation- and Opacity-transforms
  • Animate the menu choices in the side bar using the WhileInactive-trigger
  • Create a typical circular portrait picture using Circle with ImageFill
  • Easily databind news items to JavaScript fetched from the net

Let's take a look at points of interest from this example:


Handling the sidebar open state and getting Json from the network:

var Observable = require("FuseJS/Observable");

var sidebarOpen = Observable(false);
function setSidebarOpen() {
    sidebarOpen.value = true;
function setSidebarClosed() {
    sidebarOpen.value = false;

var data = Observable();

.then(function(response) { return response.json(); })
.then(function(responseObject) { data.value = responseObject; });

module.exports = {
    data: data,
    sidebarOpen: sidebarOpen,
    setSidebarOpen: setSidebarOpen,
    setSidebarClosed: setSidebarClosed

We want to show an instance of NewsItem per entry in the JSON. This is accomplished using Each. Note that responseData is part of the server side datastructure, and not a "magic" term; we are referencing straight into the JSON:

<!-- This is the main scroll area -->
    <StackPanel Alignment="Top">
        <Panel Height="7" />
        <Each Items="{data.responseData}">
            <NewsItem />

We add the side menu to the main EdgeNavigator. When the Sidebar (defined in Sidebar.ux) is activating, we move the main area of the app and animate the hamburger icon into a cross:

<!-- Add a panel to the left edge -->
<Sidebar Width="180" ux:Name="menu" EdgeNavigation.Edge="Left">
        <Change mainAppTranslation.X="180" />
        <!-- Change to cross out -->
        <Change topMenuTranslation.Y="0" />
        <Change bottomMenuTranslation.Y="0" />
        <Change middleRectangle.Opacity="0" Easing="CircularOut" />
        <Change topMenuRotation.Degrees="45" Easing="ExponentialIn" />
        <Change bottomMenuRotation.Degrees="-45" Easing="ExponentialIn" />
        <Change topRectangle.Width="28" />
        <Change bottomRectangle.Width="28" />
        <Callback Handler="{setSidebarOpen}" />
        <Callback Handler="{setSidebarClosed}" />

To draw the hamburger menu and to allow for the above translations to work, we implement it like this:

<Panel Margin="7,5,5,5" Height="32" Width="32" HitTestMode="LocalBounds">
    <WhileTrue Value="{sidebarOpen}">
            <NavigateTo Target="content" />
    <WhileFalse Value="{sidebarOpen}">
            <NavigateTo Target="menu" />
    <Rectangle ux:Name="topRectangle" Height="2" Width="26" Color="#000">
        <Translation Y="-9" ux:Name="topMenuTranslation" />
        <Rotation ux:Name="topMenuRotation" />
    <Rectangle ux:Name="middleRectangle" Height="2" Width="26" Color="#000" />
    <Rectangle ux:Name="bottomRectangle" Height="2" Width="26" Color="#000">
        <Translation Y="9" ux:Name="bottomMenuTranslation" />
        <Rotation ux:Name="bottomMenuRotation" />

This Panel also holds commands to activate the Sidebar, which we've named menu, and the main content area, named content. We achieve this by using a WhileTrue and WhileFalse trigger that are bound to an Observable bool named sidebarOpen. We set this value from a WhileActive and WhileInactive triggers on the Sidebar.

The Sidebar is defined as a normal StackPanel. It implements the interesting animate-in effect on the menu items using the WhileInactive-trigger. This assumes the normal layout is the rest state of the panel, and then we change it when it is inactive. We did the opposite in App.ux with ActivatingAnimation where we animated the hamburger-menu. Here is makes sense to let the active state be the state without any offsets applied to the elements, as it makes it easier to tweak the effect or remove it fully.

Using WhileInactive comes with certain caveats, however. Because it describes the state we are animating from as the Sidebar becomes active, the animations will effectively be run backwards when the menu becomes visible.

This makes sense if you push the Sidebar off the screen to its inactive state, you can see the Chat moving first, followed by the Feed, the Browser and so on.

<StackPanel ux:Class="Sidebar" Background="#212831">
    <WhileInactive Threshold="0.4">
        <Move Target="user" X="-180" Duration="0.2" Delay="0.3" Easing="CircularIn" />
        <Move Target="stats" X="-180" Duration="0.2" Delay="0.2" Easing="CircularIn" />
        <Move Target="browser" X="-180" Duration="0.2" Delay="0.15" Easing="CircularIn" />
        <Move Target="feed" X="-180" Duration="0.2" Delay="0.1" Easing="CircularIn" />
        <Move Target="chat" X="-180" Duration="0.2" Delay="0.05" Easing="CircularIn" />


As you can see, the WhileInactive-trigger has a Threshold. This Threshold goes from 0 to 1 and decides when the Trigger-actions are to be run. Keep in mind that as this animation runs backwards, the smaller the number, the more visible the panel needs to be for the Trigger-actions to play.